![]() But then you gotta take into consideration that it could be downloaded for free (warez). Port the code, caress it properly, and they could make an army of Benjamins off of it just by expanding the game onto the PS3, or even the Wii! Hell, they should do it for PC, too! Lots of people have average PC's that could definitely handle a game like this. Then you get people who tell there friends on PSN, or at work, or at school, who tell other friends how good the game is, and those friends tell other friends, then you could make a huge bang for your buck. So if you have five hundred thousand people (I'm just throwing a number out there) who have anticipated and want this game, and you sell the game for $10 (the usual price for a PSN game), then you can make a good flow of cash. There's lots of people (including me) who would love to play this game, but not to pay an extra $200+ just to play this one game. Money talks and marketers could take a glance at the possibilities. It just means that they could look into it.īesides, there could be an incentive to port it for the PS3. ![]() I also found something that might enlighten some people, but at the same time give false hope: "Don't have an Xbox 360 but still want to play Castle Crashers? I overheard Tom saying there's no reason the title couldn't come out for whatever platform Sony has up their sleeve." ( he-castle-crashers-test/) Now that doesn't immediately confirm that CC is coming out for the PSN. But if they do port it then they shouldn't just throw it on the PS3 (if you get what I mean). It's a simple-looking game so it's not like they're pushing the hardware in any way. ![]() They made Alien Hominid for the PS2 and Xbox, so I don't see why they won't be able put it onto the PS3. ![]() So porting the game shouldn't take long, or cost that much. That means: planning, coding, testing, and finalizing the game. It took two years for it to go onto XBL, it would take probably two more years to post it onto PSN. ![]()
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